Super Polymerization Targets

This is a living document which will receive updates as we get more realistic targets.

last updated 2022-07-30:

  • Added Garura, Wings of Resonant Life

Super Polymerization is a powerful board breaking tool. It’s relevance is highly dependent on the current meta and the available targets. Inherently, you’re going at least -1, since you lose 2 cards (Super Polymerization and the discard) but you gain a fusion monster. If you supply a monster to the fusion you going -2. The value of the fusion targets is higher the more generic the materials and the easier it is to summon. For instance, Five-Headed Dragon requires 5 dragon monsters to summon. If your opponent has 5 monsters on the field and they’re all dragons, you probably will win the duel. More likely, given the diverse decks you’ll face, there won’t be 5 monsters on the field and they won’t all be dragons. Hence, your Five-Headed Dragon is taking up Extra Deck space that another monster that’s more likely to see play could occupy.

A monster may appear in multiple sections below because it meets the criteria for more than 1 grouping. Use the table of contents to jump to the section of interest.


Table of Contents


Attribute

2 monsters with the same Type and Attribute, but different names

Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of “Garura, Wings of Resonant Life” once per turn.

2 monsters with the same Attribute but different Types

Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

2 DARK monsters on the field, except Tokens

If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent’s Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card’s name becomes that monster’s original name, and replace this effect with that monster’s original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent’s Special Summoned monsters.

1 Fusion Monster + 1 DARK monster

Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent’s monsters that have Predator Counters.

1 DARK monster + 1 Pendulum Monster

Pendulum Effect Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARKDragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0.
Monster Effect
You can target 1 face-up monster your opponent controls; until the End Phase, this card’s name becomes that monster’s original name and replace this effect with that monster’s original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of “Starving Venemy Dragon” once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

3 DARK monsters on the field

Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of “Predaplant Triphyoverutum” once per turn.
● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s).
● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.

Monster Card Type

1 Fusion Monster + 1 DARK monster

Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent’s monsters that have Predator Counters.

1 Cyberse monster + 1 Link Monster

After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except “Earth Golem @Ignister”; Special Summon it. You can only use this effect of “Earth Golem @Ignister” once per turn

1 Synchro Monster + 1 Xyz Monster + 1 Link Monster

Once while this Fusion Summoned card is face-up on the field: You can pay LP in multiples of 2000 and apply 1 of the following effects for every 2000 LP paid. (You can only apply each effect once.)
Add 1 Spell/Trap from your GY to your hand.
Destroy 3 cards your opponent controls.
● This turn, this card gains ATK equal to half of the difference between your LP and your opponent’s, also your other monsters cannot attack.
You can only use this effect of “Coordius the Triphasic Dealmon” once per turn.

1 PsychicType Synchro Monster + 1 Psychic-Type monster

This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). This card cannot be destroyed by card effects. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys an opponent’s monster by battle and sends it to the Graveyard, you gain Life Points equal to the destroyed monster’s ATK.

1 Dragon Synchro Monster + 1 Warrior monster

Must first be Fusion Summoned. Once per turn: You can target 1 Dragon Synchro Monster in the GY; banish that target, and if you do, until the End Phase, this card’s name becomes that monster’s, and replace this effect with that monster’s original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.

3 Link Monsters

Must first be either Fusion Summoned, or Special Summoned by Tributing the above cards you control (in which case you do not use “Polymerization“). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent’s Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent’s monster, and if you do, inflict damage to your opponent equal to its original ATK.

Type

1 Spellcaster monster + 1 Dragon monster

Cannot be used as Fusion Material. This card loses 100 ATK for each of your banished cards. If a monster uses its activated effect to Special Summon itself, or a monster(s) with its same original Type (except during the Damage Step): You can target 1 of those Special Summoned monsters; banish that monster, also banish all monsters from the field with its same original Type. You can only use this effect of “Mysterion the Dragon Crown” once per turn.

2 Warrior monsters with different Attributes

Once per turn, when a card or effect is activated that targets this card (Quick Effect): You can negate that effect, and if you do, destroy 1 card on the field. If this card was Fusion Summoned using only monsters on the field as material, it can make a second attack during each Battle Phase. Once per turn, if this card battles an opponent’s monster, during damage calculation (Quick Effect): You can banish 1 Spell from your GY; this card gains ATK equal to half its current DEF, until the end of this turn.

1 Machine monster + 1 Dragon monster

If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy that target.

2 Cyberse monsters

Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 “Cynet Fusion” and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of “Diplexer Chimera” once per turn.

2 Zombie monsters

Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster’s ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 “Dark Soul Token” (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 “Dragonecro Nethersoul Dragon”.

2 Beast-Warrior monsters

If this card is Special Summoned: You can inflict 200 damage to your opponent for each “Fire Formation Spell/Trap you control. During the Battle Phase (Quick Effect): You can send 1 face-up “Fire Formation” Spell/Trap you control to the GY, then target 1 card your opponent controls; destroy it. You can only use each effect of “Brotherhood of the Fire Fist – Swan” once per turn.

1 MachineType monster + 1 PyroType monster

When this card is Fusion Summoned: You can target 1 monster your opponent controls; destroy that target, also destroy this card, then if both monsters were destroyed, inflict damage to your opponent equal to the ATK of the monster in the Graveyard that was targeted by this effect.

1 MachineType monster + 1 Pyro-Type monster

Once per turn, during your Main Phase: You can inflict 300 damage to your opponent for each card on the field. This card cannot attack during the turn you activate this effect.

1 Dragon Synchro Monster + 1 Warrior monster

Must first be Fusion Summoned. Once per turn: You can target 1 Dragon Synchro Monster in the GY; banish that target, and if you do, until the End Phase, this card’s name becomes that monster’s, and replace this effect with that monster’s original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.

1 Cyberse monster + 1 Link Monster

After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except “Earth Golem @Ignister”; Special Summon it. You can only use this effect of “Earth Golem @Ignister” once per turn.

2 Level 5 or higher Warrior monsters

If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of “Idaten the Conqueror Star” once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent’s monster with an equal or lower Level (Quick Effect): You can make that opponent’s monster’s ATK 0 during that damage calculation only.

3 DARK Fairy monsters

Your opponent cannot target Fairy monsters you control with card effects. You can only use 1 of the following effects of “The First Darklord” per turn, and only once that turn.
● If this card is Fusion Summoned using “Darklord Morningstar” as material: You can destroy all cards your opponent controls.
● During the Main Phase (Quick Effect): You can pay 1000 LP; Special Summon 1 Fairy monster from your hand or GY in Defense Position.

4 Insect monsters

After this card is Fusion Summoned, it is unaffected by other cards’ effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of “Ultra Beetrooper Absolute Hercules” once per turn.

5 Spellcaster monsters

Must be Fusion Summoned. If this card is Fusion Summoned using 5 Spellcaster monsters with different names: You can destroy all cards your opponent controls. This face-up card on the field cannot be Tributed, nor used as Fusion Material, also it cannot be destroyed by card effects.

Sub Type

2 Normal Monsters


Must be Fusion Summoned and cannot be Special Summoned by other ways. You can only control 1 “First of the Dragons”. This card cannot be destroyed by battle, except by battle with a Normal Monster, and is unaffected by other monsters effects.

2 non-Effect Monsters

Gains ATK equal to the combined original ATK of any Ritual, Fusion, Synchro, Xyz, or Link Monsters used as Fusion Material for this card. This card can attack directly. If this card is destroyed by battle or card effect: You can target 1 of your non-Effect Monsters that is banished or in your GY; Special Summon it. You can only use this effect of “The Great Double Casted Caster” once per turn.

1 DARK monster + 1 Pendulum Monster

Pendulum Effect Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARKDragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, you can reduce the battle damage you take to 0.
Monster Effect
You can target 1 face-up monster your opponent controls; until the End Phase, this card’s name becomes that monster’s original name and replace this effect with that monster’s original effects, then, that monster loses 500 ATK/DEF, its effects are negated, also inflict 500 damage to your opponent. You can only use this effect of “Starving Venemy Dragon” once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

3 DARK Pendulum Monsters

Pendulum Effect: Once per turn, during your Main Phase: You can place 1 Venemy Counter on each face-up monster your opponent controls. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field.
Monster Effect
Each time a card(s) is sent from the field to the GY, place 1 Venemy Counter on this card for each sent card. All monsters on the field, except DARK Dragon monsters, lose 200 ATK for each Venemy Counter on the field. Once per turn, during your Main Phase: You can negate the effects of all face-up monsters your opponent currently controls, until the end of this turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

Archetypes

Intrinsically any fusion based archetype can be hit with Super Polymerization. For instance, Prank-Kids Rocket Ride would take 2 of your opponent’s monsters off the board if they were playing Prank-Kids. The following archetypes have generic materials that can use materials outside their archetype name.

  • HERO
  • Shaddoll
  • Despia
  • Albaz
  • Eldlich
  • Salamangreat

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